One hand. Bad light. Ten seconds.

Mobile isn't the desktop product at a smaller size. It's a different person, standing up, with a fraction of the attention. Most software fails on a phone because it was drawn at 1440 and checked at the end.

  • Your desktop product
  • Your users' phones

Our senior designers

  • Mobile-first flows
  • Offline and slow states
  • App store assets
  • Tested on real devices
  • Your desktop product
  • Your users' phones

Our senior designers

  • Mobile-first flows
  • Offline and slow states
  • App store assets
  • Tested on real devices

Results

Numbers we'll stand behind on the call.

  • +41%30-day retention
  • Best AppDesign Award for RAWW, 2023
  • 150+products shipped since 2015
  • 4.9on Clutch, from verified reviews

Desktop is ahead. It usually is, and it shows.

  • The app store reviews are about usability, not features.
  • Keyboards, safe areas and tap targets keep turning into bugs.
  • Your team designs at 1440 and checks a phone last.

Designed at 390, tested in a hand.

We decide what belongs on a phone before drawing anything, because most of the desktop product doesn't. Then every screen gets reviewed at a real 390 pixel render on a real device rather than a scaled preview in a design tool, which is exactly where the problems hide.

  • Decide what earns a place on a phone, and cut the rest
  • Design mobile-first flows instead of desktop reductions
  • Handle keyboards, safe areas, reach and tap targets properly
  • Design the offline and slow-connection states
  • Produce app store assets and screenshots
  • Test on real devices before anything ships

Proof

Proof

“I was impressed by their talent in animation, and also their work style.”
Omeed ShamsCo-founder, Lumin Fitness

How it runs

Cut, draw small, handle the mess, put it in a hand.

  1. Cut

    What belongs on a phone.

  2. Draw at 390

    Every screen reviewed at the real width from day one.

  3. Handle the mess

    Interruptions, notches, offline, one-handed reach.

  4. Put it in a hand

    Real devices, real conditions, before release.

Your project brief

Fix anything we got wrong.

The problem

Who it's for

Where it is now

First version

The AI part

Timeline

Rough budget

Optional. It helps us suggest the right size of first step.

What we'd ask you

    Need an NDA first? Say so in your email and we will sign yours before the call.

    You get a private link to this brief to share with your team.